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Avengers: End Game – A New Type of Storytelling

The year 2019 will perhaps go down in history as a great year for movies: “Once Upon a Time in Hollywood,” “Us,” Fast and Furious spin-off “Hobbs and Shaw,” “IT Chapter 2,” just to name a few, and this Christmas also sees the release of “Star Wars Episode IX: The Rise of Skywalker.” Whether they are all as good as we want them to be is another question. Let’s hope so.

WARNING: SPOILERS AHEAD!

However, April witnessed an event movie that has been in the making for just over eleven years in “Avengers: Endgame.” At the time of writing, it’s just passed “Titanic” at the Box Office and crossed $2 billion in just two weeks. It continues to break records all over the world.

Movies that take in this much money can only do so in two ways: repeated viewings and excellent word of mouth. The audiences for “Endgame” are a large demographic — children, adults, families, males, females … I even know a woman in her 80s who knows more about the Marvel Cinematic Universe (MCU) than some teenagers.

So let’s look at why it’s taken in so much money. What are the elements in the film that have made audiences take themselves to the theatre in droves, queuing around the block to see it?

“Avengers: Endgame” was directed by Anthony and Joe Russo. Along with writers Christopher Markus and Stephen McFeely, this talented team skillfully weaves all the narrative threads together whilst managing tone, excitement, and emotional connection. If the previous Avengers film “Infinity War” was the action resolution to this phase of the MCU, “Endgame” is more of an emotional resolution. If films are all spectacle and no heart it can make the film feel soulless, so keeping a good eye on both is key. With “Endgame,” the spectacle and emotional beats are balanced throughout.

Audiences have invested in twenty-two movies in the MCU since “Iron Man” first hit our screens back in 2008. Since then we’ve had “Captain America,” “Thor,” “Black Panther,” “Captain Marvel,” “Spiderman,” and “The Guardians of the Galaxy,” with character threads and stories being set up and paid off accordingly. “Endgame” brings all these films together and plays on the audience’s knowledge of earlier MCU films, rewarding you for your investment, and this makes people feel good.

Any film or book that offers a resolution and conclusion is going to attract more interest as it’s curiosity that draws us in. We want to know how things end. Marvel has definitely played the long game and it’s paid off. On the other side of the street, DC Comics tried to skip a few steps to catch up and although their films have generated good Box Office, the critical reaction wasn’t anywhere near as strong as it has been for Marvel.

Emotion is key in “Endgame.” The tone is one of loss, grief, and failure. Our heroes are lost, questioning their actions, and questioning each other. We are offered internal and external conflict via this story. Friendships have been broken and the family that was the Avengers is now no more.

This emotional backbone is what provides the film, and any film for that matter, with its strength and heart. Any of the big spectacle movies over the years that have been successful always have a strong element of heart: “Star Wars,” “Gladiator,” “Titanic,” “Lord of the Rings,” “Harry Potter,” “The Lion King,” “Forrest Gump,” and “E.T.”

Even though our heroes are facing the end of their world, there’s still time for moments of levity. Every film, no matter what the subject, can be helped with moments of humor even if just sprinkled in small doses.

It keeps things balanced and can even help the more serious elements have more impact. Audiences during “Endgame” laughed, cried, and were thrilled with the visual spectacle. Rarely do films do all three so well.

Of course, besides the emotional component, the film also delivers on the visual spectacle, giving us all the action beats required. The CGI is top-notch, and kudos must be given to not only the visual effects artists and animators behind the film but to the directors for conceiving and breaking down all those massively detailed effects sequences.

It’s akin to a military operation, planning, coordinating, and executing scenes of this scale. It’s sad to hear the odd ignorant audience member sometimes quip, “It’s done in the computer these days…” like somehow filmmakers can hit F7 on the keyboard and you immediately get Iron Man fighting Thanos.

Another strength in the arsenal of “Endgame” was that it was a two-parter. Originally planned as one movie, it was turned into two to help give the story the breadth and screen time it required to do it justice. The cliffhanger at the end of “Infinity War,” where we see that half the population of earth is wiped out including half of the Avengers and their allies, meant we had to come back and find out what happened after.

I remember an interesting article written by Jack Reacher author, Lee Child, where he said the power of story lies in asking a question that the reader or audience needs answered. And here’s the kicker; they might not even care about the subject matter, it’s just that a question has been asked and the brain needs it answered. Child asks at the top of the piece, “How high is the tallest tree in California’s redwood forest?”

He keeps the reader on the edge of their seat teasing them, discussing other elements, not revealing the answer until the last paragraph. At the end of “Infinity War,” Dr. Strange tells Tony Stark, after witnessing the future, that he saw only one in fourteen million possible outcomes in which they won. Audiences needed to see “Endgame” to see what the one-in-fourteen-million answer was.

The film also gives the audiences what they want — the big action sequences of the team doing their own special thing: the banter, the cool visual effects. Too many films try to be clever and rob audiences of what they paid their admission ticket to see, even if what they might want is a cliché. Find another way of serving it up maybe, but don’t fail to deliver what they entered the theatre for.

“Avengers: Endgame” also does its best “Back to the Future Part 2” impression by revisiting scenes from previous MCU films in the series. It’s nostalgic revisiting stories we already know and again it’s paying off on the audience’s investment and time that they have given by watching the earlier films. It’s fun seeing what happened just after they captured Loki in the first “Avengers.”

Having Captain America see his lost love, Peggy, even from afar, or to have Tony Stark be able to understand his father’s feelings and heal old wounds. We are being rewarded for our knowledge.

The hero characters have all been established well in their previous movies, but it’s the villain who is in danger of stealing the show here. Thanos is an exceptional villain and besides being a fully CG character, he’s also a fully three-dimensional character too.

He’s controlled, poised, methodical, and a worthy opponent. He even cries in “Infinity War” after he has to kill his own daughter to secure the Soul stone. A film’s strength very often lies with the villain as seen in movies like “Die Hard,” “RoboCop,” “Mission: Impossible – Fallout,” and “Star Wars.”

Each film department behind the scenes also has to deliver for the whole film to come together; the script, the cast, the sets, the visual effects, the editor, the composer, the costume department…. It’s these moments when we see the climax of a big action extravaganza, as our favorite characters deliver a witty line, as the musical score kicks in with the theme — that’s when we smile and that’s when we get that warm feeling of loving being at the movies.

Then, when we leave the theatre, we jump on social media and tell everyone how good it was as we want others to experience what we’ve just felt. Get enough people to feel the same and before you know it, you’ve crossed $2 billion at the Box Office.

“Avengers: Endgame” is a true Hollywood blockbuster. Not many of us have the opportunity to participate and work in these types of franchises. But as creative individuals, we do have the opportunity to create new “blockbusters” of our own. I cover many of the elements discussed here in my new book, “Making Your First Blockbuster,” written for Michael Wiese Productions, and maybe some of those elements might help you on your filmmaking journey.

Paul Dudbridge is the author of “Making Your First Blockbuster” which can be found here: Making Your First Blockbuster: Write It. Film It. Blow it Up!

How Walt Disney Taught the Art of Storytelling to His Animators

Walt Disney is by far a giant in many realms, storytelling being one of the biggest. His ability to produce monster hit film after monster hit film is a testament to his knack for telling and constructing an intriguing story.

Below is a memo, written by Walt Disney on December 23, 1935, to a highly respected art teacher from Chouinard Art Institute, Don Graham. Mr. Graham was in charge of training Walt’s animators. If you are a writer, director, or filmmaker this is essential reading. I have the transcript below, as well as the original memo. Enjoy.


WALT DISNEY PRODUCTIONS
INTER-OFFICE COMMUNICATION

DATE DECEMBER 23, 1935
TO DON GRAHAM
FROM WALT

Right after the holidays, I want to get together with you and work out a very systematic training course for young animators, and also outline a plan of approach for our older animators.

Some of our established animators at the present time are lacking in many things, and I think we should arrange a series of courses to enable these men to learn and acquire the things they lack.

Naturally, the first most important thing for any animator to know is how to draw. Therefore it will be necessary that we have a good life drawing class. But you must remember Don, that while there are many men who make a good showing in the drawing class, and who, from your angle, seem good prospects – these very men lack in some other phase of the business that is very essential to their success as animators.

I have found that men respond much more readily to classes dealing with practical problems than to more theoretic treatment. Therefore I think it would be a very good idea to appeal to these men by conducting these classes with a practical approach in mind.

In other words, try to show in these classes that the men can make immediate practical application of what they are being taught.

The talks were given by Fergy, Fred Moore, Ham Luske, and Fred Spencer have been enthusiastically received by all those in attendance. Immediately following these talks, I have noticed a great change in animation.

Some men have made close to 100% improvement in the handling and timing of their work. This strikes me as pointing a way toward the proper method of teaching in the future.

The following occurs to me as a method of procedure:

Take the most recent pictures – minutely analyze all the business, action, and results, using the better pieces of animation as examples going thru the picture with these questions in mind:

  1. What was the idea to be presented?
  2. How was the idea presented?
  3. What result was achieved?
  4. After seeing this result – what could have been done to the picture from this point on, to improve it?

Encourage discussion on the part of the men present; if possible, have some of the animators over to talk to them about the problems they were confronted within the picture, and what the animator himself would do if he had the chance to do the animation over.

I believe these classes could be combined for presentation to all the animators, young and old as well.

It wouldn’t be bad if you made up a list of the qualifications of an animator in order of importance. Then all these men could see what it takes to be an animator and could check on themselves to see how nearly they approach the desired perfection.

The list should start with the animator’s ability to draw; then, the ability to visualize the action, breaking it down into drawings and analyze the movement the mechanics of the action.

From this point, we would come to his ability to caricature action – to take a natural human action and see the exaggerated funny side of it – to anticipate the effect or illusion created in the mind of the person viewing that action.

It is important also for the animator to be able to study sensation and to feel the force behind sensation, in order to project that sensation. Along with this, the animator should know what creates laughter – why do things appeal to people as being funny.

In other words, a good animator combines all these qualities:

  • Good draftsmanship
  • Knowledge of caricature, of action as well as features.
  • Knowledge and appreciation of acting
  • Ability to think up gags and put over gags
  • Knowledge of story construction and audience values
  • Knowledge and understanding of all the mechanical and detailed routine involved in his work, in order that he may be able to apply his other abilities without becoming tied up in a knot by lack of technique along these lines.

This is all very rough – just a jumble of thoughts – but what I plan is that we get together after the holidays, as suggested above, and really get these plans worked out in detail. Then we should strive to see that all the men whom we are drilling for animators are given the chance to develop along the lines outlined.

I am convinced that there is a scientific approach to this business, and I think we shouldn’t give up until we have found out all we can about how to teach these young fellows the business.

The first duty of the cartoon is not to picture or duplicate real action or things as they actually happen – but to give a caricature of life and action – to picture on the screen things that have run thru the imagination of the audience to bring to life dream fantasies and imaginative fancies that we have all thought of during our lives or have had pictured to us in various forms during our lives. Also to caricature things of life as it is today – or make fantasies of things we think of today.

The point must be made clear to the men that our study of the actual is not so that we may be able to accomplish the actual, but so that we may have a basis upon which to go into the fantastic, the unreal, the imaginative – and yet to let it have a foundation of fact, in order that it may more richly possess sincerity and contact with the public.

A good many of the men misinterpret the idea of studying the actual motion. They think it is our purpose merely to duplicate these things. This misconception should be cleared up for all. I definitely feel that we cannot do the fantastic things, based on the real, unless we first know the real. This point should be brought out very clearly to all new men, and even the older men.

Comedy, to be appreciated, must have contact with the audience. This we all know, but sometimes forget. By contact, I mean that there must be a familiar, sub-conscious association.

Somewhere, or at some time, the audience has felt, or met with, or seen, or dreamt, the situation pictured. A study of the best gags and audience reaction we have had will prove that the action or situation is something based on an imaginative experience or a direct life connection.

This is what I mean by contact with the audience. When the action or the business loses its contact, it becomes silly and meaningless to the audience.

Therefore, the true interpretation of caricature is the exaggeration of an illusion of the actual; or the sensation of the actual put into action. In our animation, we must not only show the actions or reactions of a character, but we must picture also with the action the feelings of those characters.

My experience has shown me that the most hilarious of comedies is always based on things actual, possible, or probable. That idea, behind the things I just mentioned above, can be incorporated in every stage of instruction – from the life drawing clear on thru to the planning and staging of the work.

I have often wondered why, in your life drawing class, you don’t have your men look at the model and draw a caricature of the model, rather than an actual sketch. But instruct them to draw the caricature in good form, basing it on the actual model.

I noticed a little caricature of one of the models in the life class made by Ward Kimball, and it struck me that there was an approach to the work that we should give consideration. I don’t see why using this method, you can’t give the class all the fundamentals of drawing the need and still combine the work with the development of a sense of caricature.

Would it be a good idea to take a man like Joe Grant and see what could be worked out with him along the lines of giving a talk some night on an approach to caricature, a Harpo caricature – what he sees and what he thinks about when he is trying to make a caricature. It might be advisable to have a talk with Joe on this.

I started out early last fall to work out some sort of system with you for teaching elementary phases of animation in a systematic way. My thought at that time was not to go too straight. That’s why I wanted to get somebody to demonstrate various walks in a comic way.

I still think this is a very good idea and constitutes a far better approach for the younger men than giving them too many straight natural things that direct their minds to the unimaginative end of the business. It is possible that with the comedy, you can still teach them the fundamentals of all these actions.

Take, for example, the walk. Why can’t you teach the fundamentals of a straight walk yet combine it with some person that is giving an exaggeration or a comic interpretation of a straight walk?

Perhaps for very elementary instruction, it might be best to present straight action; but not to keep giving them straight action as they progress and gain a little experience… Start them going into the comedy angle or caricature angle of the action.

For example – a fat person, with a big pot belly: What comedy illusion does he give you?

You could at the same time instruct the classes regarding the reason why he has to move a certain way (because of his weight, etc.) Present the walk soliciting discussion on:

  • What illusion does that person, fat with pot-belly, give you as you see him?
  • What do you think of as you see him walking along?
  • Does he look like a bowl of jelly?
  • Does he look like an inflated balloon with arms and legs dangling?
  • Does he look like a roly-poly?

In other words, analyze the fat person’s walk and the reasons for his walking that way… BUT DON’T STOP UNTIL YOU’VE HAD THE GROUP BRING OUT ALL THE COMEDY THAT CAN BE EXPRESSED WITH THAT FAT PERSON’S WALK; also all the character – but drive for the comedy side of the character.

Take a skinny person – somebody that’s loose-jointed, angular, shoulder blades showing – what does he suggest? Does he look hung together with wires like a walking skeleton? Does he look like a marionette flopping around? Does he look like a scarecrow blowing in the wind? What illusion is created by the walk, by the movement, of that skinny loose-jointed person?

In discussing a short person, with short legs – he would naturally have quick movements – seems to move very fast – would have to take twice as many steps as a taller person, thus making him look as if he were going at a greater speed. What illusion do you get from a person like that? Does he strike you as a little toy wound up and running around on wheels? Does he look like a little Pekinese pup? A dwarf?

There are a number of things that could be brought up in these discussions to stir the imagination of the men so that when they get into actual animation, they’re not just technicians, but they’re actually creative people.

In the study of other problems, is it possible to bring out more the exaggeration of form and action – as in the study of the balance of the body? Can we bring that out even to an exaggerated point? It will probably make it stronger to them – make them realize more the necessity of that balance of the body – and yet point out how they can utilize that to strengthen their business when they get into animation, as in bending.

In someone bending over – can we show the exaggeration in that action by showing how the pants pull up in back to an exaggerated degree that becomes comical? Can we show how the coat stretches across the back, and the sleeves pull up and the arms seem to shoot out as from a turtle-neck as they shoot out of the sleeves? What can we do to bring these points out stronger to the men?

In lifting, for example – or other actions – we should drive at the fundamentals of the animation, and at the same time, incorporate the caricature. When someone is lifting a heavyweight, what do you feel?

Do you feel that something is liable to crack any minute and drop down? Do you feel that because of the pressure he’s got, he’s going to blow up, that his face is going to turn purple, that his eyes are going to bulge out of their sockets, that the tension in the arm is so terrific that he’s going to snap?

What sensations do you get from someone rising – different ways of rising? Sitting? When somebody is sitting – when he sits down and relaxes, does it look as if all the wind goes out of him? Does he look like a loose bag of nothing?

Also, in pushing… in the extremeness of a push, the line shoots right down from the fingertips clear down to the heel. In pulling – show the stretch, and all that. Bring out the caricature of those various actions, at the same time driving at the fundamentals of them – the actual.

The various expressions in the body are important. The animators go through animation and don’t make the positions of the body – hold positions and relaxed positions – express anything. They try to do all the expressions with the parts that are moving, whereas the body should enter into it. Without the body entering into the animation, the other things are lost immediately.

Examples – an arm hung on to a body it doesn’t belong to, or an arm working and thinking all by itself. I think something could be worked out to develop this point, even if you got a person up behind a screen, a model perhaps, and threw a light on them.

Have the class do nothing but watch the silhouette as the model goes thru different poses, noting how the body enters into the expression of an action.

Or we could photograph the action to show to the men. The study of this would be a big help toward making the men realize the value of getting the story and the business over in the rough drawings that are the action itself, rather than depending on little trimmings, on the clothes, facial expressions, and things like that to put over the business.

If the animators get the groundwork right, that is, the action underneath all these trimmings right – then what they add is going to be twice as effective. It’s a very important point that we must impress on the new men and the older men.

After we have given the men all the suggestions we can that have to do with expressing ideas through the body, then we can come down to the value of the facial expression – the use of the eyes, eyebrows, the mouth – their relation to one another – how the eyes and the mouth have to work together sometimes for expression – how they may work independently for expression at other times.

In other words, then we would go into the combined use of expressive features and expressive actions of the body. Then it would be good to take one away from the other and see which is the most important.

We should have courses in staging and planning. These courses can be given by some of our more successful animators.

Also, we should try to show how to analyze a scene or piece of business before starting to work on it. We should try to show the men ways of visualizing action in their minds, breaking the action so that the men are prepared in advance to begin animation of the action and know thoroughly what they are going to animate.

So many of the men start in now and have no idea what they’re going to do when they start the scene. They know what they’re supposed to do, but they can’t break it down in a systematic way that will enable them to go knowingly ahead.

Many men do not realize what really makes things move – why they move – what the force behind the movement is. I think a course along that line, accompanied by practical examples of analysis and planning, would be very good.

In other words, in most instances, the driving force behind the action is the mood, the personality, the attitude of the character – or all three.

Therefore, the mind is the pilot. We think of things before the body does them. We also do things on the spur of the moment by the reaction to stimuli that are telegraphed to the mind by the nerves, etc.

There are also things carried out by the subconscious mind – reflexes, actions that have become habit through repetition, instincts. In other words, the subconscious mind is an assistant oftentimes in carrying out things that may or may not have been taught, Examples of that are sleeping, lighting a cigarette and throwing a match away without any thought, whistling, walking, running, sitting, etc. It’s not necessary to think of those actions.

But certain actions we do think about – certain actions we deliberately plan. We plan them very quickly in our minds. The point to bring out here is that when a character knows what he’s going to do, he doesn’t have to stop before each individual action and think to do it.

He has planned in advance in his mind. For example – say the mind thinks, “I’ll close the door – lock it – then I’m going to undress and go to bed.”

Well, you walk over to the door – before the walk is finished, you’re reaching for the door … before the door is closed, you reach for the key … before the door is locked, you’re turning away – while you’re walking away, you’re undoing your tie – and before you reach the bureau, you have your tie off. In other words, before you know it, you’re undressed – and you’ve done it with one thought, “I’m going to go to bed.”

A lot of valuable points could be brought out to the men in showing them that it is not necessary for them to take a character to one point, complete that action completely, and then turn to the following action as if he had never given it a thought until after completing the first action. The anticipation of action is important.

This enters into animation in many ways and we have many serious difficulties coming up because of the men’s inability to visualize things in the proper way.

I think a good study of music would be indispensable to the animator – a realization on their part of how primitive music is, how natural it is for people to want to go to music – a study of rhythm, the dance – the various rhythms that enter into our lives every day – how rhythmical the body really is – and how well balanced the body really is.

That, in itself, is music. In other words, it could be music in the body. We dance – we can keep time to the rhythm without ever being taught – a baby does it – cannibals do it. But fancy dancing or any trick stuff, we have to learn. There are things in life that we do to

There are things in life that we do to a rhythm that come naturally to us. Notice how rhythmic an action like pounding with a hammer is! There’s a reason for that. You must have that rhythm or you can’t carry out that action completely.

Also, saw aboard. See how necessary it is to have a good rhythm for that. Also, walking … if you walked without rhythm, where would you get? You’d have to be thinking all the time what to do next. You’d have to set your mind to walking rhythmically, instead of doing it naturally.

Naturally, the body is very well balanced. When one hand dose something, the other serves as a balance to it. There are various things that combine balance in the body – subconscious balance … and yet the animators do not know it.

They will do something with one hand – they don’t know what to do with the other, so they will do something entirely contrary to what that hand should be doing because they don’t understand the basic concept of balance. This idea of the balance of the body ties in with the idea of the expression of the body. If there is balance, it adds expression to the things that the body is doing.

If you don’t have that balance of the body, then your expressions are wrong, insincere, unconvincing. Those concepts also tie in with overlapping action.

In other words, we could work out all these basic concepts in such a way as to show them all related, interdependent, and have to do with each other, and we could tie them together in various ways, showing different combinations of their application.

We will thus stir up the men’s minds more, and they will begin to think of a lot of these things that would never occur to them otherwise if the way weren’t pointed out to them.

I’d like also to have a study of dialog. I want to prepare a course on dialog – phrasing, and rhythm of dialog, moods, and character of dialog, expressions, gestures, directness, use of the eyes, eyebrows, mouth, head, arms, body, tongue, inhalation and exhalation, and various other aspects that have to do with the successful picturization of dialog in the cartoon.

Let’s see if we can’t organize something like this and get it going right after the first of the year.

– Walt Disney

Pete Docter: How to Craft a Remarkable Story the Pixar Way

Pete Docter, Pixar, Soul, Inside Out

I’ve been a fan of Pixar Studios film several since I first saw “Toy Story.” The ability that Pixar has to tell an amazing story in uncanny. After that film, I started studying every Pixar movie that came out. It seemed that they had a secret storytelling sauce and they could do no wrong.

It was unheard of for any studio to keep cranking out one hit after another, year after year. Pixar Studios has released 15 feature films with 210 awards won and 211 awards nominated and counting.

I first heard of director Pete Docter when I saw one of my favorite Pixar films “Monsters, Inc.” Pete Docter work on the film was remarkable but when I saw the trailer for 2009’s “Up” I said:

“In Pixar and Pete I trust.”

SPOILER ALERT: The opening sequence of “Up“, Pete Docter compresses a lifetime of love in three minutes and without using any words. Just amazing. Most filmmakers can’t do that in a two-hour feature film.

I recently had a chance to see Pete Docter’s latest film “Inside Out” and all I can say is WOW! I see another Best Picture Oscar® this year. Just an amazing piece of storytelling. Whatever secret sauce Pete and Pixar Studios have its working.

When I saw this amazing hour-long interview with Pete Docter at TIFF 2015 I knew I had to share it with all of you. Even if the average independent filmmaker can grab just a few grains of Pixar storytelling magic dust to sprinkle on their film, the indie film community with be a better place. Enjoy!

Pixar Storytelling Masterclass

Have you ever wondered how Pixar Animation Studios continues to create one masterpiece after another? How do they understand storytelling so well? What is their process? Khan Acadamy has partnered with Pixar to create a multi-year project creating a series of videos, lessons, and online courses to teach their secrets to anyone who wants to learn.

Khan Acadamy is a FREE online learning resource (Bill Gates is one of their main investors). They general teach more math and science but they are not venturing out into storytelling.

Pixar in a Box is a behind-the-scenes look at how Pixar artists do their jobs. You will be able to animate bouncing balls, build a swarm of robots, and make virtual fireworks explode. The subjects you learn in school — math, science, computer science, and humanities — are used every day to create amazing movies at Pixar.

This collaboration between Pixar Animation Studios and Khan Academy is sponsored by Disney.

To watch the rest of the FREE MasterClass goto: Khan Acadamy– Pixar in a Box

The Ultimate Guide to Screenplay Competitions

Screenplay Competitions

Back in 1998, when I went to list the BlueCat Screenplay Competition as a new screenplay contest on the Internet, I was surprised to see there were already well over a hundred contests already in existence. This was 20 years ago! I can’t tell you how many have come and gone since then, but there are a bunch more now.

Screenplay contests do not have a good reputation. Why?

Because they’re a rip off!

Well, that’s not an accurate generalization, but like everything in the film and television industry, some experiences are more valuable than others. Writers do derive a legitimate benefit from entering screenplay contests, and some do not.

With so many screenplay contests, fellowships, labs, festivals, grants and competitions out there, what should a writer look for? What separates the best from the rest? Is there a single reason why you should enter your script?

Here are some things you might consider when choosing a screenplay contest:

Who are the judges?

Do you know who’s in charge of evaluating the scripts? What are their qualifications? Are they writers themselves? Who reads the scripts? Who hires the readers? Can you Google the administrators of the contest?

It’s important for a contest to be transparent. They might have a giant cash reward, but if you don’t know who runs the contest, what does that say about the competition?

What if they cite industry representatives involved in the judging of the scripts—do you know what their role is? Do they read all the submissions? Or only the top ten?

Does your script get read completely?

When you enter a contest, do you have proof they read your entire script? Is that important to you? It might not be. You might be comfortable with a contest reading the first 30 pages and then making a decision. Again, they might have the track record to back up their adjudication system. Yet reading your script until the end would be a fair expectation when submitting to a contest.

Does the contest have a history of finding writers that go on to have careers?

You can rely on contests with a record of previous winners going on to become professional writers. Taking a second look might reveal some of the alumni highlights could be seen as being more impressive than others. Study the careers of the previous winners. Are they now professional writers? Have you seen the work of the alumni yourself? Evaluate the track record of their “success stories.” And if they don’t have a track record, ask yourself why you’re entering screenplay contests.

How many contests do they run? How long have they been around?

There are a lot of first-year contests that are very exciting to submit for. And competitions that have been around for decades might not be what you’re looking for. But in general, new contests have not been tested, and the older ones have. Keep your mind open for the exceptions.

Does the contest run multiple times a year? Different niche contests? It’s fun to enter a genre contest, for example. Yet, how effective can they be in adjudicating all these contests? Who’s to say they can’t run all of them professionally. But the larger and established competitions run once a year. They do not have an 8-12 month submission period for a reason. What’s the reason?

What do people say?

Check for reviews on social media and message boards. Ask members of forums and writing groups for their experience in entering contests. Don’t take the first bad comment about competition and decide not to enter. A writer might be upset they didn’t advance in the contest or feel personally hurt over feedback they received. Do the research you would if you were checking out a new restaurant or school.

Be sure to see if the contests kept to their deadlines. Use Google to see if they have extended their deadlines in the past, or took a while to announce the results after they said they would. Why would a contest extend their deadlines or delay announcing their results? Is that in the interests of screenwriters?

Look for regional contests

Here’s a tip: look for contests held in your state by the local film offices. Or the chamber of commerce in your city might be having a screenplay contest. These contests are usually judged by industry folks that grew up there. Plus you won’t be competing against a lot of other scripts. Always enter any and all local writing opportunities.

What do you win?

Some competitions offer cash prizes, feedback and/or access to the industry. Review the prizes carefully. When they say $100,000, is that cash? Or value? Sometimes when you throw in a photo editing software that’s worth $3000, suddenly the actual cash they are providing as a prize is much less. What companies do they promise a relationship with? Go on IMDB and see who the managers represent. Always vet the prizes of the competition.

How much do they cost?

With so many contests out there, you would have to have a nice size budget to enter them all. Review how much each submission costs you. When you enter early, what’s the discount? Some competitions charge extra for additional services like feedback.

After reviewing these guidelines, you probably have a better idea of whether you want to enter a contest. Yet there’s one more very important thing to consider, something often overlooked.

How do they support writers when they’re not marketing and soliciting entry fees?

This is probably the best way to evaluate a writing competition. The mission of every contest is to help writers. Do they? If you have to pay for a chance to have them help you, and it’s worth it, fine. What else are they doing? Do they provide content that helps you as a writer? Some contests hold conferences and panels, write blogs and shoot videos, all in an effort to develop writers. Is it free? If not, why? Check your list and see what the screenwriting competition is doing for writers beyond a sales job and a “SUBMIT NOW” link. This is the best way to see the heart and mind behind the contest and how it will serve you best.

In the end, screenwriting competitions are not for everyone, yet they play an important role in discovering and developing talent, benefitting the writers themselves and the industry at large. And ultimately, the audience, which is what writing for film and television is for.

And always remember: writing today is the best way to win, and when you write, you’ve already won.

Gordy Hoffman is the Founder and Judge of the BlueCat Screenplay Competition. His screenplay Love Liza won the Waldo Salt Screenwriting Award at the 2002 Sundance Film Festival and was distributed by Sony Pictures Classics.

Winning Screenwriting Competitions: Lessons Learned

Years ago when I received word that my screenplay, Control; Alt; Delete, had won not one but two screenwriting competitions, I believed that all the hard work, years of struggle, self-doubt, and rejection had culminated to a glowing achievement that would forever wash away the specter of failure: I had climbed the mountain to see my shining new horizon as a working screenwriter.

And it was marvelous.

Things just seemed to be going my way: I got an agent, a manager, and a well-known producer who was going to make my script into a feature. I had meetings with big production companies with studio deals, pitched projects to major producers, was courted with screenwriting assignments – it was my time to shine.

And then it unraveled.

Not suddenly… no. It was more like an incremental closing of a window that you thought was wedged open by accolades of your winning script. One thing happens, and then another, and another.

In and of itself, not one was a devastating setback, but collectively they amounted to an avalanche of overwhelming loss. My agent left the industry, my manager ceased being a manager, and the producer moved on… so did those screenwriting assignments.

In the end, I was back to where I started from, a scribe in name only with little to show for but a glimpse at what could have been.

Was I crushed? You bet. I questioned everything I did; every decision made. What could I have done better? Was I too cavalier? Was I too dedicated? Did I try too hard; could I have tried harder? Was this window of opportunity squandered forever?

Well, was it?

It’s not an easy question to answer. I do believe that those changes have come and gone like that girl you didn’t kiss when you should have: that magic moment will never be replicated.

However, I did learn a lot from the experience – the stuff you don’t learn in film school – call it the film school of hard knocks. And with that, I would like to share some of those lessons learned.

Are You REALLY a Screenwriter?

For years I asked myself the question, am I a screenwriter? You would think it’s an easy question to answer. Living in Los Angeles I’ve rubbed shoulders with those who could answer “yes” to that question within the span of a heartbeat; however, for me the moniker held so much emotional baggage that to answer it with a resounding yes was virtually impossible.

Partly because to call yourself a screenwriter is to give yourself a label that requires proof on several levels:

1) Have you’ve been paid to write?

2) Have you sold any scripts?

3) Do you do it full time?

4) Has anything you’ve written been professionally produced?

5) Are you currently writing something that will be optioned, purchased or produced?

6) Do you have a literary agent?

7) Do you have a literary manager?

If reading this you felt the illusion of calling yourself a screenwriter quickly dissipated by the stark reality that you answered no to most of these questions, then you’re in good company.

At one time I was able to answer yes to four of the above questions,  yet even so, I felt the unease of embracing the title because to call it a full fledged career had been as elusive as Tom Cruise winning an Academy Award™ — eventually you think it’s bound happen…eventually.

So maybe you do what I did when someone asked,

“what do you do?”

Squirm a little, furrow your brow, and say with a withered response,

“um, I… write.”

Hopefully that would be enough information, but invariably I would be expected to elaborate.

“Um… I write screenplays.”

I would then proceed to fill in some of the blanks,

“Nothing produced yet, but I’ve come close.”

So are you REALLY a screenwriter?

Well if you simply reserve the title of screenwriter to only those who are gainfully employed doing it, then yes, there’s only a few who can legitimately file their income tax return with the epithet “screenwriter.”

But, what if instead answering the above questions that focus more on the accomplishments of a successful screenwriting career, you were asked a series of different questions:

1) Do you make the time (not just find the time) to write everyday?

2) Have you completed a script? Better yet, have you completed multiple scripts?

3) Have you shared your writing with others and are accepting of constructive criticism?

4) Do you constantly seek ways to better your skills in the craft and discipline of being a screenwriter?

5) Are willing to forgo other career possibilities and weather through years of rejection,  disappointment,  and at times abject failure?

6) Do you actively search for stories to tell with a unique voice to share with the world.

7) Do write not because you choose to, but because you HAVE to?

If you answered yes to most if not all those questions, then as far as I have come to discover you embody the true essence of what a screenwriter is.

And it is only by answering yes to the later questions that you will ever be able to answer in the affirmative the former questions. So the question remains, are you really a screenwriter?

Am I? Let’s just say in my soul I am and for that reason I proclaim YES!


David R. Flores is a writer and artist (@sicmonkie) based in Los Angeles. He is the creator of the comic book series Dead Future King published by Alterna Comics and Golden Apple Books. Website: www.davidrflores.com

The Coen Brothers Scripts Collection: Screenplays Download

The Coen Brothers (Joel Coen and Ethan Coen) are two of the most unique voices on the cinema’s stage today. Their career has been going strong for over 30 years. When you read a Coen Brothers screenplay you know that your world will be turned upside down.

When you are done reading take a listen to Apple’s #1 Screenwriting Podcast The Bulletproof Screenwriting Podcast, with guest like Oscar Winner Eric Roth, James V. HartDavid ChaseJohn AugustOliver Stone and more.


Watch the Coen Brother’s short films Tuileries (Paris, Je T’aime) and World Cinema.

(NOTE: For educational and research purposes only).


Blood Simple (1984)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Raising Arizona (1987)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Miller’s Crossing (1990)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Barton Fink (1991)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

The Hudsucker Proxy (1994)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Fargo (1996)

**Won the Oscar** Screenplay by Joel and Ethan Cohen – Read the screenplay!

The Big Lebowski (1998)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

O Brother, Where Art Thou? (2000)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

The Man Who Wasn’t There (2001)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Intolerable Cruelty (2003)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

The Ladykillers (2004)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

No Country for Old Men (2007)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Burn After Reading (2008)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

A Serious Man (2009)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

True Grit (2010)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Inside Llewyn Davis (2013)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Bridge of Spies (2014)

Screenplay by Matt Charman, Joel, and Ethan Cohen – Read the screenplay!

Unbroken (2014)

Screenplay by Joel and Ethan Cohen, Richard LaGravenese and William Nicholson-  Read the screenplay!

Hail, Caesar! (2016)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Suburbicon (2017)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

The Ballad of Buster Scruggs (2018)

Screenplay by Joel and Ethan Cohen – Read the screenplay!

Martin Scorsese Scripts Collection: Screenplays Download

Below you’ll find a list of almost every film in Martin Scorsese’s filmography and the screenplay associated with that film. Take a watch of Martin Scorsese discussing his process below. The screenplays below are the only ones that are available online. If you find any of his missing screenplays please leave the link in the comment section.

When you are done reading take a listen to Apple’s #1 Screenwriting Podcast The Bulletproof Screenwriting Podcast, with guest like Oscar Winner Eric Roth, James V. HartDavid ChaseJohn AugustOliver Stone and more.


Watch Martin Scorsese’s short films Reflection On Isolation ,What’s A Nice Girl Like You Doing In A Place Like This and The Big Shave.

(NOTE: For educational and research purposes only).

M. Night Shyamalan Scripts Collection: Screenplays Download

Before you go to see Glass, take a listen to the M. Night Shyamalan as he discusses his screenwriting and filmmaking process. The screenplays below are the only ones that are available online. If you find any of his missing screenplays please leave the link in the comment section.

When you are done reading take a listen to Apple’s #1 Screenwriting Podcast The Bulletproof Screenwriting Podcast, with guest like Oscar Winner Eric Roth, James V. HartDavid ChaseJohn AugustOliver Stone and more.


(NOTE: For educational and research purposes only).

Labor of Love (2019)

Screenplay by M. Night Shyamalan – Read the screenplay

After Earth (2013)

Screenplay by M. Night Shyamalan & Gary Whitta – Read the screenplay! 

The Happening (2008)

Screenplay by Frank Darabont – Read the screenplay

The Village (2004)

Screenplay by M. Night Shyamalan – Read the screenplay!

Signs (2002)

Screenplay by M. Night Shyamalan – Read the screenplay!

Unbreakable (2000)

Screenplay by M. Night Shyamalan – Read the screenplay! 

The Sixth Sense (1999)

Screenplay by M. Night Shyamalan – Read the screenplay! 

Paul Thomas Anderson Scripts Collection: Screenplays Download

Paul Thomas Anderson is considered one of our greatest living writer/directors. His filmography might not be long but if packs a punch. His screenplays are a masterclass in the craft. Take a listen to Paul Thomas Anderson discussing her storytelling techniques. The screenplays below are the only ones that are available online. If you find any of his missing screenplays please leave the link int he comment section.

When you are done reading take a listen to Apple’s #1 Screenwriting Podcast The Bulletproof Screenwriting Podcast, with guest like Oscar Winner Eric Roth, James V. HartDavid ChaseJohn AugustOliver Stone and more.


(NOTE: For educational and research purposes only).

HARD EIGHT (1996)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

BOOGIE NIGHTS (1997)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

MAGNOLIA (1999)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

PUNCH-DRUNK LOVE (2002)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

THERE WILL BE BLOOD (2007)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

THE MASTER (2012)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

INHERENT VICE (2014)

Screenplay by Paul Thomas Anderson –  Read the screenplay!

PHANTOM THREAD (2017)

Screenplay by Paul Thomas Anderson –  Read the screenplay!


Paul Thomas Anderson: Breaking Down His Directing Style & Techniques

Some people are quick learners, some people have a keen sense already and polish their skill while some seem to have been born with the skill and talent to accomplish something great.

Paul Thomas Andersonfamously known as P.T Anderson happens to be such a filmmaker who seems to have been born with the ability and eye of a filmmaker. Born on the 26thof June, 1970 P.T Anderson was born in Studio City, California to Ernie and Edwina Anderson.

Paul Thomas Anderson
Credit: Paul Thomas Anderson

Ernie Anderson was the renowned and familiar voice of ABC and a horror show host Ghoulardi, which used to run on Cleveland television late at night. San Fernando is the place where the young P.T Anderson grew up. He did not have a close bond with his mother and shared a troubled relationship with her, but he was particularly close with his father Ernie whose support and encouragement made him make a place for himself by being a writer or a director.

Being the third youngest of nine siblings, Anderson attended numerous schools which included Buckley in Sherman Oaks, John Thomas Dye School and then Campbell Hall School. He and his group of friends were always up to something related to filming and shooting and which got a bit out of control for which his parents sent him to Cushing Academy which was a very refined boarding school.

He had his share of attending elite schools but never really fit the mold. As he was skinny, smart and had a sharp tongue too. Being sent too far from the man he idolized didn’t bode well for him, and somehow he talked his way back and ended up in Montclair Prep and that is where he began to grow in the true sense.

Anderson was interested in film making since a young age. It will be surprising to know that he made his first movie when he was 8 years of age. Ernie, his father knowing his son’s passion gave him a Betamax video camera when Paul was 12 years old and since then, it started. Paul’s teenage life thorough out schooling went by shooting something or another.

Teenage Filmmaker

He has living been living his life following his teenage life motto, anything for a shot. His friends tell how annoyed they used to get because that camera used to be with him anywhere and everywhere and he shot anything he set his mind to. Anderson seemed to have been born with a sense of how the camera could relate to the people and the images could be utilized to narrate a story. And that is exactly how he became a renowned American film director, screen writer and producer.

Anderson had no alternative plan to directing films. After his Betamax he began using 8mm film and arrived at the conclusion that video was easier.

Anderson had begun writing at an early age and by the time he was 17 years old, he was experimenting with Bolex 16mm camera. Anderson wrote and filmed his first real production as a senior in high school at the Montclair Prep after spending years of experimenting. He got the money for his movie by his cage cleaning job at the pet store.

This film was a mockumentary of total 30 minutes which was shot on a video called The Dirk Diggler Story(1988). The plot was about a pornography star and the story seemed to be an inspiration of John Holmes which had also acted as a huge inspiring element in Anderson’s other, Boogie Nights.

Emerson College was where Anderson was enrolled as an English major but he spent only two semesters there and only two days at the New York University before he took a step towards his career as a production assistant on television films, music videos as well as games show in New York and Los Angeles.

Anderson felt that the stuff that was being shown to him at school was more like homework rather than experience. So that is why he decided to make a 20-min movie which would play the part of his college.

In 1993, Anderson made Cigarettes & Coffee with a total budget of $20,000 which were comprised of some college tuition money set aside by his father, gambling winnings and his girlfriend’s credit card.

Cigarettes & Coffee’s was a short film that connecting numerous story lines together with only a $20 bill. This movie was screened at the Sundance Festival Shorts Festivalof 1993. Anderson though to expand it in a feature-length film and following that, he was sent an invitation for the 1994 Sundance Feature Film Program where Michael Caton-Jones acted as his mentor.

According to him he saw Anderson as a talented and fully formed creative voice just with lack of experience and taught him some tough and practical lessons.

Launching of a Career

In 1996 at the Sundance Feature Film Program Anderson got himself a deal with Rysher Entertainmentand that was how he directed his first feature film, Sydney which was later retitled as Hard Eight.

Rysher re-edited the movie upon completion but Anderson submitted the original cut which ended up getting accepted and screened in the Un Certain Regard section at 1996 Cannes Film Festival. And Anderson was able to release his own version after the retitling and raising $200,000 which were needed for its completion. Hard Eight was what launched Anderson’s career.

According to Anderson, he uses the influences of Martin Scorsese, Robert Altman, Stanley Kubrickand Max Ophulsin his movies.

Bring on the Porn Industry

While Anderson was coping with the troubles of Hard Eight, he had already started off on the script of his next feature film, Boogie Nights (1997) which was based on The Dirk Driggler Story.The New Line Cinema’s President absolutely loved the script.

And Boogie Nights was an immense commercial and critical success. Boogie Nights won three Academy Award nominationsfor Best Supporting Actor (Burt Reynolds) and it was a revival of his career. It was nominated for Best Original Screenplay and Best Supporting Actress (Julianne Moore).

Frogs from the Sky

Anderson was then given complete creative control by New Line. The result was Magnolia(1999) whose plot circulated around different people coming together in the San Fernando Valley. Aimee Mann’s music was the base and inspiration for this, and has been called the example of American cinema’s strength. Magnolia received three nominations at the 72ndAcademy Awards for Best Actor in Supporting Role, Best Original Song and Best Original Screenplay.

After Magnolia, Anderson wanted to give comedy a try and he featured Adam Sandler in his next movie Punch-Drunk Love(2002) which was a light romantic comedy drama. The story was about a business owner who has anger issues and seven sisters. Sandler earned critical praise for his role. And Anderson won the Best Director Award at the 2002 Cannes Film Festival.

Anderson happens to have very real and flawed characters in his movies and most of his movies focused on the dysfunctional family relationships, surrogate families, regret and desperate characters as well as themes of denial & responsibility.

Pulling a Daniel-Day Lewis

Little bit based on the Upton Sinclair novel Oil, There Will Be Blood(2007)was regarded as one of the greatest films of the decade by the critics. It earned $76.1 million worldwide, this movie earned 8 nominations at the 80thAcademy Awards tying with No Country for Old Men for the most of nominations.

The lead actor Daniel Day-Lewis, won an Oscar for Best Leading Actor. Anderson was greatly appreciated and nominated for the Directors Guild of America. This movie was also said to be a wholly American movie to be ever made.

Breaking Down Scientology

The Master(2012) was about an individual bursting with charisma who initiated a new religion in 1950s. Anderson started on its script in 2009 though it was in his head for 12 years. The film received three nominations at the 85thAcademy Awards for Best Leading Actor (Joaquin Phoenix), Best Supporting Actor, (Philip S. Hoffman) and Best Supporting Actress (Amy Adams).

Anderson is famous for his bold visual style of film making, stylistic trademarks like a continuously moving camera, memorable use of music, long takes based on steadi-cam and multi-layered audiovisual imagery. P.T Anderson is called one of the most exciting talents that surfaced in years. His movies represented feelings of loneliness, destiny, and ghosts of the past as well as destiny.

The Vice

May 2013 brought along with it the production of Anderson’s adaptation of Thomas Pynchon novel Inherent Vice which ended up in August of same year. It was the first time ever the writer had allowed his work to be adapted for screen.

The film’s supporting cast included Owen Wilson, Reese Witherspoon, Martin Shot, Katherine Waterston and Eric Roberts to name a few. And the film earned two nominations for 87thAcademy Awards. Mark Bridges for Best Costume design and Anderson for the Best Adapted Screenplay.

Anderson again displayed remarkable skill while directing a 54-minute documentary Junun which was regarding the making of an album which shared the same name by Jonny Greenwood, an Israeli composer and few Indian musicians. Majority of the performances were recorded in the Mehrangarh Fort, a 15thcentury building in the Indian State of Rajhastan. New York Film Festival of 2015 was the place where Junun was premiered.

Currently, Anderson happens to have his hands full with a drama based on the London fashion industry in the 1950s whose filming will began in the end of 2017.

Nora Ephron Scripts Collection: Screenplays Download

Nora Ephron (1941-2012) was the preeminent female screenwriters and directors in the business. From Silkwood Julie & Julia, her work was second to none.  Coincidentally, Meryl Streep appeared in her first and last films.

When you are done reading take a listen to Apple’s #1 Screenwriting Podcast The Bulletproof Screenwriting Podcast, with guest like Oscar Winner Eric Roth, James V. HartDavid ChaseJohn AugustOliver Stone and more.


NOTE: For educational and research purposes only).

SILKWOOD (1983)

Screenplay by Nora Ephron & Alice Arden – Read the screenplay!

WHEN HARRY MET SALLY(1989)

Screenplay by Nora Ephron – Read the screenplay

MY BLUE HEAVEN (1986)

Screenplay by Nora Ephron – Read the transcript

SLEEPLESS IN SEATTLE (1993)

Screenplay by Nora Ephron – Read the screenplay

YOU’VE GOT MAIL (1998)

Screenplay by Nora Ephron – Read the screenplay

HANGING UP (2000)

Screenplay by Nora Ephron – Read the transcript

Frank Darabont Scripts Collection: Screenplays Download

Take a listen to the legendary Frank Darabont as he discusses his screenwriting and filmmaking process. The screenplays below are the only ones that are available online. If you find any of his missing screenplays please leave the link in the comment section.

When you are done reading take a listen to Apple’s #1 Screenwriting Podcast The Bulletproof Screenwriting Podcast, with guest like Oscar Winner Eric Roth, James V. HartDavid ChaseJohn AugustOliver Stone and more.


(NOTE: For educational and research purposes only).

A Nightmare on Elm Street 3: Dream Warriors(1994)

Screenplay by Frank Darabont, Bruce Wagner, Chuck Russell & Wes Craven – Read the screenplay

The Shawshank Redemption(1994)

Screenplay by Frank Darabont – Read the screenplay! or PDF Scan
(*Nominated the Oscar for Best Adapted Screenplay*)

Mary Shelley’s Frankenstein(1994)

Screenplay by Frank Darabont – Read the screenplay!

The Green Mile(1999)

Screenplay by Frank Darabont – Read the screenplay!
(*Nominated the Oscar for Best Adapted Screenplay*)

Indiana Jones and the City of the Gods (2003)

Screenplay by Frank Darabont – Read the screenplay!

The Mist(2007)

Screenplay by Frank Darabont – Read the screenplay! 

The Walking Dead(2010)

Screenplay by Frank Darabont – Read the teleplay!